Server Mods
Server-side mods are the ones admins run to manage a community: moderation tools, claim systems, logging and event tools. They are less about gameplay flavour and more about keeping a shared world stable and fair.
What Server Mods Do
Where gameplay mods change what players experience, server mods change what admins can manage. They add the tooling a healthy community needs — moderation, base protection, logging and quality-of-life systems that scale with player count.
Categories Worth Running
- Admin and moderation tools
- Safehouse and claim protection
- Action and chat logging for grief investigation
- Performance and optimisation helpers
- Event and announcement tools
These categories pay for themselves the first time a griefing dispute needs evidence or a base claim needs enforcing.
Installing Server-Side Mods Safely
Test every server mod on a private save first, confirm it matches your current build, read its dependency list, and back up the server before deploying. Announce changes to players so nobody is surprised by new behaviour.
Beginner Mistake
“Fight along fences so zombies reach you one at a time.”
- Project Zomboid Steam Store — Used for the official game description and broad feature categories.
- The Indie Stone Forums — Used for patch discussion and official forum posts.
Note: Build 42 systems are still changing between unstable patches. Treat exact numbers, recipes and requirements as patch-dependent.