Weapons
A weapon is a long-term relationship. The best one is rarely the one that hits hardest — it is the one that lasts, does not exhaust you, and does not bring the whole street down on your head.
| Weapon | Type | Class | Best For |
|---|---|---|---|
| Crowbar | melee | Blunt | Long-term survival, sustained fighting, players who want one weapon they never have to think about replacing |
| Axe | melee | Axe | Clearing fights quickly, dangerous single targets, players with high Fitness to pay the endurance bill |
| Spear | melee | Spear | Controlled fights with room to space zombies out |
| Baseball Bat | melee | Blunt | Crowd control, creating space, beginners who value knockback safety over kill speed |
| Hand Axe | melee | Axe | Players who want axe-class damage without exhaustion deaths |
| Machete | melee | Blade | Players who want a single reliable weapon for nearly every situation |
| Hunting Knife | melee | Blade | Stealth kills, finishing downed zombies, conserving endurance on isolated targets |
| Pistol | ranged | Firearm | Emergencies — a base breach, a rescue, a threat melee cannot safely handle |
| Shotgun | ranged | Firearm | Last-ditch defence of a base, breaking out of a surround when you have already accepted the noise |
| Hunting Rifle | ranged | Firearm | Long-range threats, defending open ground, and — in Build 42 — hunting animals for meat |