PZ
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Prone To Illness negative

Prone To Illness is mostly a cold-weather and corpse-management problem disguised as a scary name.

Why Players Take It

It grants 4 points for an increased chance of generic (non-zombie) sickness. With good clothing and base hygiene, that chance has few openings to trigger.

Early Game Impact

Low in mild weather, higher if you are cold, wet, or living surrounded by corpses.

Mid Game Impact

Manageable. Warm clothes, a dry base and clearing bodies away from your living space keep it suppressed.

Late Game Impact

Mostly neutral on a well-run base; spikes in winter if you neglect insulation.

Hidden Mechanics

Players confuse it with infection vulnerability — it is not. It affects ordinary illness, which is preventable through habits you should have anyway.

Is It Worth Taking?

Yes for players with solid clothing and base discipline; risky otherwise.

Best Occupation Pairings

Community Verdict

Considered reasonable value once players understand it is about cold and hygiene, not the Knox virus.

Prone To Illness
Type
negative
Points
+4
Difficulty
Moderate