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Engineer

Engineer is the explosives-and-electronics specialist — niche, but unmatched in its niche.

Summary

Bonuses to Electrical and the knowledge to craft traps and explosive devices.

Bonuses

  • Bonus to Electrical skill
  • Access to crafting traps and explosive devices
  • Synergy with generators and hotwiring (with Mechanics)

Electrical As A Foundation

Electrical underpins generators, hotwiring and advanced crafting. An Engineer gets a head start on the skill that keeps the lights and freezers on after the grid fails.

Traps And Crowd Control

The crafting knowledge lets an Engineer build noise traps and explosives to thin hordes without melee — a genuinely different way to handle large groups, and one that shines in base defence.

Verdict

A specialist pick that rewards players who want generators, traps and a tech-heavy base.
Engineer
Point cost
0
Beginner
Medium